Spaceships in a time travel movie?

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“But I thought 95ers was a time travel movie?  A quantum-delving, soul-impacting, spine-tingling, popcorn-munching paranormal time travel movie?”

It is indeed all those things, folks, and much more.  Time travelers do go to 31st century from time to time.  (Well, technically, in 95ers:ECHOES we only go to the 27th century, but who’s counting.)

 

Very few people, even in the Chronos Protectorate, know much about the “spaceship” component in 95ers.  And at long last, even as I go into meetings with distributors (in fact I have one tomorrow), the final visual effects shots are being completed.  And one of them includes SPACESHIPS!

The grand story arc of 95ers includes pitched battles in space as well as aerial dogfights much more akin to Star Wars than Top Gun.

Over the years various awesome artists have been creating ship concepts for the 95ers Universe.  And in a matter of days, you’ll see one of them come to life in the updated movie trailer.

Here are some early concepts.  Most of this work was developed for what is planned to be the third movie in the 95ers franchise.

Clark Schaffer for 95ers - click to enlarge

Clark Schaffer for 95ers - click to enlarge

Kip Rasmussen for 95ers - click to enlarge

Kip Rasmussen for 95ers - click to enlarge

Justin Kunz for 95ers - click to enlarge

Justin Kunz for 95ers - click to enlarge

Clark Schaffer for 95ers - click to enlarge

Clark Schaffer for 95ers - click to enlarge

Clark Schaffer for 95ers - click to enlarge

Clark Schaffer for 95ers - click to enlarge

Justin Kunz for 95ers - click to enlarge

Justin Kunz for 95ers - click to enlarge

Justin Kunz for 95ers

Justin Kunz for 95ers

Adam Kuczek for 95ers - click to enlarge

Adam Kuczek for 95ers - click to enlarge

 

 

 

 

Here’s a cool full color piece of concept art by the amazing Clark Schaffer.

And here’s one of my favorite early concept pieces, by Justin Kunz.  You can see teeny tiny ships in the distance.

This mega-cool poster concept for a future 95ers project also shows a glimpse of ships (including an old Spanish galleon…).

Finally, here are some LOW REZ UNTEXTURED AND UNLIT looks at the ships you’ll soon be seeing in 95ers:ECHOES—our current project, soon to be snapped up by a distributor.  This 3d model—and I stress that is it only a previz—is compliments of Adam Kuczek.  (Adam is new to the team and I’ll be giving him a full introduction in my NEXT blog post…)

Continuing Madness and Marvels

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Screening mayhem and success… entering the distribution game… broke again and other miscellaneous travails…

(Lots of screening pics at end of post…)

 

I finally have two seconds to send out an update.  Actually, I don’t have two seconds, but you deserve an update anyway!  I will write this in reverse chronological order, as any good time-bending franchise must do from time to time.

–45 DAYS AFTER SCREENING (now–Saturday, Oct 1): Wrote this post.  Racing to finish new movie trailer–to fuel buzz and attract more distributors.  Then to finish screener and send to distribs.

–45 DAYS AFTER SCREENING (now): Still doing greenscreens and other vfx polishing.  Endless hours of rotoscoping.

–40 DAYS AFTER SCREENING: Awesome futuristic matte painting (the shot out the circular window) finally underway.  Should be ready to shoot in a couple weeks.

–4 WEEKS AFTER SCREENING:  Foreseen and unforeseen challenges combine and we’re out of $$ once again, with final post expenses adding up to towering heights.  Weight of doom back on the job. 

–3 WEEKS AFTER SCREENING: Meet with distributor very interested in 95ers.  Also wants screener.

–WEEK AFTER SCREENING: Begin greenscreen compositing and other vfx not done for screening.

–A FEW MORE DAYS AFTER SCREENING: Got some great distribution advice and offers of help from some very cool Hollywood gents.

–A FEW MORE DAYS AFTER SCREENING: Successful indie filmmaker and seller-of-films wants screener.

–A FEW DAYS AFTER SCREENING: Movie rep out of San Fran asks to take movie to American Film Market.  Is patiently awaiting screener.

–MORNING AFTER SCREENING: Go to day job.  Work around clock for next week at day job.

–AFTER SCREENING: Hugs and kisses all around.  Stunningly positive feedback, even from tough critics.  Weight of doom takes a break.

–IMMEDIATELY AFTER SCREENING: Successful foreign markets distributor gives very generous congratulations and asks for screener as soon as it’s ready.

–SCREENING:  Great energy in the room.  Movie looks and sounds super.  People laughing and ooing all at the right times.  Weight of doom lifting.

–5 MINS BEFORE SCREENING: I do my best to give a little thank you speech–and bring back the 80’s with my feathered hair and purple shirt.  (Honestly, I was so happy and grateful to see so many friends and family and fans and cast/crew members from all over–even from overseas!  It was wonderful.)  At the same time, fabulous friends take care of technical difficulties, and hook my computer into the theater projector.

–15 MINS BEFORE SCREENING: I miss the turn-off to get to theater.

–30-MINS BEFORE SCREENING:  Standup comedian Mike Guido keeps the crowd happy during delays.

–AN HOUR BEFORE SCREENING: Ludicrous technical difficulties force me to abandon creating movie file for screening, and instead pack up my entire editing system

–A FEW HOURS BEFORE SCREENING: Frantically trying to finish a few more vfx shots for screening.

–4 HOURS BEFORE SCREENING: Colorist delivers final colored video files.

–THE MORNING BEFORE SCREENING: Download final audio for screening.

–NIGHT BEFORE SCREENING: Nervous breakdowns occurred at my house.  We’re thinking screening will be a disaster.  The weight of doom descends upon us.

–FOR 4+ YEARS: Seemingly insurmountable obstacles appear every couple months.  A constant and bloody battle.  But tons of support from wonderful people.

–MORE THAN 4 YEARS BEFORE SCREENING: Set out to make a sci-fi indie movie.

–MORE THAN 10 YEARS BEFORE SCREENING: Bro James and I create awesome sci-fi universe.

A FEW PICS FROM SCREENING IN NO PARTICULAR ORDER!

Actors, supporters, time travelers.

Actors, supporters, time travelers.

Lovely and hyper-talented ladies.

Lovely and hyper-talented ladies.

Heroes/celebrities.

Heroes/celebrities.

The crowd gathers.

The crowd gathers.

Something strange about this pic. :)

Something strange about this pic. :)

What a cast! Though we're missing a handful in this pic.

What a cast! Though we're missing a handful in this pic.

Anne and Ali and Clark and awesomeness.

Anne and Ali and Clark and awesomeness.

More supersonic power.

More supersonic power.

The Dads.

The Dads.

Ian, Alix, Chris: tripple coolness.

Ian, Alix, Chris: tripple coolness.

Multigenerational talent.

Multigenerational talent.

Crazy fans.

Crazy fans.

 

 

 

 

 

 

 

Race to the RED CARPET

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It’s a flat out sprint to the August 18th premiere.  Final special effects and compositing, color correction, and ominous freeway signs rusting away in enigmatic sci-fi bliss…

I say “sprint.”  More like a painful slog to the peak of mountain, with all kinds of mudslides to dodge and scramble over.  Somewhat like the 95ers character J. T. Kennings, who figuratively duels with history’s great minds, I find myself in mortal combat with the formidable foes enemies known to special effects people as “Roto” and “Render.”  No matter how feverishly I thrust and parry, I can only stare as the invincible render bars make their interminable 32-bit maneuvers.  Sometimes I try and catch a wink of sleep.  But the render bar is my neighbors’ best friend, since during one rare daytime render, I ran out and mowed my neglected eyesore of lawn.

This will probably be one of my last posts before the premiere.  Everything is looking and sounding great.  A mountain work is still to be done.  Fortunately, we have a timespace-crunching particle acclerator at our disposal.  Thanks to so many people, this microbudget sci-fi indie is turning out to be quite an awesome little flick!!

There are a few quantum paradoxes that have not quite fit into our accelerator, such as the creation of the musical score as it was originally intended.  My brother James and I laid the foundation of the amazing 95ers universe together.  By design, this particular movie is the tip of the tip of the iceberg of what 95ers has to offer.  We’ve both invested a lot to get this far, and many times James has prevented me from throwing the footage off a cliff when I was facing some new seemingly insurmountable challenge.  And now he’s lending his prodigious audio skills to the project, mixing and sound designing the movie.  To many, James and I may seem like aliens from another planet.  But we actually do have only one head each… And there is a ludicrous number of hats to be worn on a project like this, and only so much time.  James and I have decided that it would best if we found a different composer to do the musical score.

I know this comes as a disappointment to many of you, and the kickstarter folks will be receiving an alternate reward TBA instead of James’ album.  We’ll have great music for the movie at the premiere, but it will most likely be temporary, until a new composer can be settled on.  Thanks everyone for rolling with us on the crazy trip through this adventure.

Also in the news, stay tuned for the mega awesome new trailer to be released shortly after the premiere…

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Indie film clown car

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When I crammed the final piece of gear into my little car, I had to laugh.  It only fit if I left the windows open.

It’s a truck!  It’s a production van!  No, it’s my faithful little Neon, containing two big light kits, 3 camera packages, c-stands, sandbags, a video switcher, LED light panels, 3 monitors of various sizes, sundry grip/electric stuff, a big camera slider, tripod, a case of water, etc etc.  Insanity.

But providentially… incredibly… ludicrously… it all fit.

 

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And what were we doing with all this stuff?  Working around the clock with bleary yet artistically keen eyes?

Whatever we were filming is behind this giant pie tin…

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FCP X – The Beginning of the End for Apple

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This is a for-nerds-only post and will be filled with technical jargon and computer history relating to post production in indie film.  I am hereby prophesying doom for Apple, thanks to its release of Final Cut Pro X…

 

Within hours of the release of FCP X, all of the producers where I work were ready to go Adobe, and one was even pondering a return to Avid.  My tech-prophesying mind tells me that this advent will lead Apple to its downfall.

Huh?  One little program?  One little market segment causing the downfall of today’s tech kingpin?  Yes indeed, says I.  (There’s no proof of this and nobody believes me… but LONG AGO I did actually predict things like Netflix and the iPhone itself (as a pocket-sized mobile phone, computer, and media center the entire face of which would be a touch-screen piece of glass, etc.  But never mind all that.)

The summary is this.  FCP X is a great program, but not a pro tool.  This is a major shift and is the final nail in the coffin of Apple’s old business strategy.  In the opinion of this opinion-holder, Apple is officially steering away from it’s core customers: creative professionals who have been Apple’s gold mines and ambassadors for decades, through thick and thin.  But, you say, Apple’s frolicking in greener pastures making money hand over fist selling iPhones.  Yes, but today’s customers don’t love Apple, they love what Apple gives them.  And when a better deal comes along, and it will, they will bolt.

Quick background overview…  once upon a time Apple released a piece of software called Final Cut Pro.  A video editing program that quickly evolved into a professional editing tool that sent shockwaves through the industry–shaking up Avid and Adobe, and infusing pro mojo into wedding video guys, corporate video guys, and indie filmmakers.  My indie sci-fi flick 95ers is edited on FCP.  Many TV stations, high-end production houses, and even some movie studios incorporated FCP somewhere along their post pipeline.  Why?  It was good and cheap.  Adobe’s Premiere just didn’t have that “pro” feel at the time, and Avid was ridiculously overpriced.

I still remember that fateful trip to NAB where Avid reps were pitifully trying to justify their dramatic price slashing–which made the $100K Avid at the studio I ran suddenly worth about $10K.  Avid was scrambling to hold on to market share because of the stellar adoption of Apple’s FCP.  Apple continued to add high end post tools such as Shake and Color, making its media production suite a powerful and permanent resident in most post houses.

Then came the iPod, iTunes, and finally the iPhone.  The world changed.  Apple changed.  Which was first?  Apple’s always been cooler, but now it’s bigger than even Microsoft–which ironically saved Apple by investing $150 million in it in 1997.  Today, Apple makes most of its money in the new markets it helped create.  How many of you are reading this on a tablet?  It’s no wonder that they are focusing much more on pads, apps, and clouds than they are on high-end media software.

But here is the error in their thinking and the source of my dire prediction–the source of their inevitable downfall.  They have forgotten where they came from, and who it was that ensured their survival.

Ever since the early days of QuarkXpress and the Mac-only Photoshop 1.0, one of Apple’s most vital revenue organs has been the fiercely loyal armies of graphic designers who would never dream of touching a clunky, poorly packaged “IBM compatible” computer, no matter how much faster and cheaper some nerd said it was.  The brilliantly campaigned mythology of Mac superiority grabbed many other groups, including video professionals.  So devoted were they (we) that they (we) were often willing to buy ludicrously overpriced RAM, monitors, and other hardware simply because it came from the Apple store.  I remember the jaw-dropping moment when I discovered that there are no such things as “Apple” RAM nor “Apple” superdrives nor even “Apple” hard drives.  If you don’t believe me, just open up your computer and check the labels… then compare what you paid to what the exact same thing costs at NewEgg.  (The price differences aren’t actually so epically bad now… but before people caught on, Apple was charging some eight times the going price for the same RAM.  Not just the same kind of RAM, the exact same RAM from the same manufacturer.  That’s just one example.)

But it all felt so good coming out of the box, we didn’t care.  It was blessed by that logo.  The machines worked and they made us happy and they made us money.  I’m not bashing Apple.  They are marketing geniuses, and here I sit typing this post on my Mac, which has only had one bad crash in the four years I have owned it, and on which I have created a cool TV pilot, 8 episodes of an Emmy-nominated reality show, and my movie.

What does this all have to do with Final Cut Pro X and Apple’s downfall?

Apple’s core constituents–the designers, video guys, and several other groups–were the first to buy iPods, the first to use iTunes, and probably the first to buy iPhones.  They (we) were the unwavering, zealous, word-of-mouth marketing force at the foundation of Apple’s stellar rise.  I have an iPhone (as opposed to a Droid) because I own a Mac.  I own a Mac because I wanted Final Cut Pro.  This is true for thousands of people like me.

In nutshell, Final Cut Pro X is NOT a professional tool.  The lack of OMF, EDL, and XML export are a blaring examples.  If you don’t know what that means… just read the reviews, even by Apple-friendly reviewers.  Again, it’s a great program, but it’s not for people who make TV, movies, etc.  I can’t fit in those post pipelines.  This means that me and thousands of other professionals will be finding new post production software (and hardware) very soon, even if Apple scrambles to add more pro functionality.  It’s designed for folks who want to make super cool videos and post them on YouTube.  Frankly, there are lot more of those people than there are people like me.  And Apple can make a ton more money selling the FCP X “app” for $300 to one hundred people, then they can selling the professional Final Cut Studio for $1000 to one person.  This move by Apple will cause a cascade of non-trust throughout the media universe.  The best competitors to FCP run only, or run best on PC’s.  Plug-in makers will be wary of releasing their awesome software for FCP X.  Why would anybody buy a $500 plugin for a piece of software that costs $300?  Corporations and production companies who switch to another package will definitely save their money and buy PC boxes the next time around–since they almost certainly already own the Adobe Suite and all they have to do is port over the licenses.  All the innovation in the pro video industry will be heading AWAY from Apple.

But the numbers say: who cares?  Who cares if Apple loses me as a customer?  Who cares if Apple loses a big chunk of its original core customer base?  They have zillions of new customers in fabulously lucrative markets.  But there is a big difference between these new customers and the old guard.  The original customer CARED ABOUT APPLE.  No matter how good and cheap the PC two cubicles over was, the Apple customer would buy Apple again and again.  Today’s customers don’t care about Apple, the care about the FUNCTIONALITY Apple is giving them.  Right now, Apple is giving them awesome functionality, and they will continue for some time to come.  But no matter how smart the creative and technical teams at Apple are, they cannot withstand the onslaught of Google, Motorola, Sony, Microsoft, Dell, HP, Amazon, Netflix, and so many others.

So here is the meat of the much-prefaced prediction: today’s consumer will not stick with Apple because it’s Apple.  They will go where the functionality is, and eventually Apple will be out-innovated and undercut.  And when that time comes, their core consumers–and the real foundation (up until now) of their marketing mojo–will be elsewhere.  Sure, Final Cut X only affects video guys, but it is a dramatic symbol of Apple’s direction away from professionals.  They are knocking away a pillar they have forgotten is there.

And the changes are already happening…  Lots of pros are mad they just spent a mint on the latest from Apple, and now what they purchased is basically obsolete–because a big part of the industry they work in will probably not be on the same platform for much longer.  By the end of this year, the place I work will have spent tens of thousands of dollars on Apple software and computers.  Next year, there’s a good chance that number will be plummeting to zero, with former Apple ambassadors now geeking out over Adobe Premiere Pro (which was already ahead of FCP a couple years ago), Windows 8, and our Android devices.

Apple you have given me much, and I have given you much.  My Mac Pro will find its way into the kids’ computer area and I will continue to enjoy my iPhone 3G for as long as it keeps working.  And who knows, maybe Apple has something unexpectedly cool up their sleeves, like a sleek lens mount for the iPad so the next generation of filmmakers will be shooting and editing feature movies entirely on their tablets.

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Ihave a time machine… I must be right about this!  Twitter Facebook

Death of an Indie

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When people ask me about my movie, what they usually ask is something like: “So how do you get it out there?”

Or in other words, how does a nobody get their movie in theaters or on Netflix or into stores?  In fundraising, the most typical question seems to have been: “Do you have distribution?”  And in fact, when I first embarked on this journey, that was the biggest obstacle in my own mind—getting it seen.  Little did I know that was the least of my worries.

For most of the people I’ve met, filmmaker or no, the great and mystical gate in filmmaking where success is on one side and failure is on the other is the gate of “getting it seen.”  Also known as “distribution” or “getting picked up.”  This is the point at which a giant creative blob that seems to be only an eccentric hobby, suddenly becomes something useful and worthwhile.  It is creativity legitimized.

I was fully steeped in this fallacy.

The truth is, as any artist whose creative aspirations have been in the emergency room for most of their existential existences will tell you, the distributor’s gateway is absolutely not the plague an artist needs to worry about.  Most indie movies die horrible deaths long before the question “So how do we get it out there?” is ever seriously addressed.  In fact, I would hazard to say that a careful autopsy of 99.99% of indie ventures would reveal that distribution problems had nothing to do with their demise.  Perhaps the fear of non-distribution plays a role, but rarely non-distribution itself.

And here’s why: Indie movies hardly ever get finished.

Here are some of the true terminal illnesses which plague indie movies:

  1. Too many great ideas—the filmmaker has so many great stories in his head, he just can’t settle on one long enough to write a script.  These movies die young.
  2. The script never gets finished—the filmmaker realizes the entire script needs to be re-written, and the task is so daunting she throws down her scalpel and leaves the patient dying on the table.
  3. The money runs out—the rich uncle’s blood type is actually not O-negative (universal), meaning he just doesn’t invest in ‘anything,’ and the filmmaker himself only gets $60 a pint when he donates.
  4. “Dammit Jim, I’m a pizza delivery guy, not a physician!!!”  The filmmaker looks down at her instruments and her patient and is struck by a sudden fear—what am I doing here??  She is convinced (by herself or others) that her lack of training or talent will only lead the project to disaster!
  5. Seeing ghosts—phantoms, relatives of #4, emerge all over the hospital where the filmmaker is trying to save his movie.  He thinks he’s been given some kind of second sight that allows him to see them.  But really it’s the shadow of his own fear that “opens his eyes” to the ghastly remains of all the creative projects that didn’t make it off the operating table.  Like banshees they croon their singsong tales of woe: “No money!  No time!  Your idea is lame!  Turn back now!”
  6. The man behind the doctor’s mask—the filmmaker is actually a charlatan who has no idea what he’s doing (which in and of itself is not a true reason for failure), and is too dumb or lacks the integrity to fess up.  The fair promises and blustering used to get people on board or string them along eventually reveal themselves and soon everyone is driven crazy, and eventually everyone is driven away, leaving the filmmaker to his own faulty devices and pitiful excuses.
  7. The creative team dissolves—it’s right during the catastrophic organ failure at some stage of the production process that one of the doctors on the elite team realizes he or she is hemorrhaging themselves.
  8. Will to live—the filmmaker has called the ambulance so many times, and has been in the ICU overlooking the comatose movie venture for so long, she’s forgotten what makes the thing worth saving in the first place.  She begins to search for enough reasons and tries to find enough consolation, to pull the plug.

Indie movies don’t fail because they don’t get picked up for distribution.  For the most part, they fail because they don’t get finished.  The making of the first movie in the 95ers universe—the movie that took me over 10 years to make—has been a series of disasters...

Click here to flash forward to the end of the story.